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YEAR2001
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AUTHORSMoloney, Jules
Cuttriss, Sam
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CATEGORIES2001 Conference Papers
Extract
An innovative architectural design studio at the University of Auckland in which virtual reality software
developed for commercial computer games was utilised as the design medium is described. The studio
was proposed as a consequence of problems that students were experiencing with standard modelling
and animation software – steep learning curve and lack of immediacy. The preliminary outcomes indicate
that this relatively inexpensive software may address the above problems and in addition offer advantages
in relation to the critique process and design emphasis. Further work is outlined for a follow up design
studio in which it is intended to use a new game engine to develop additional functionality to facilitate
advanced virtual studio capabilities.