ABSTRACT: The teaching models common to Australasia can be antithetical to those of its Asian neighbours. Australasian andragogy is a bottom-up student-centred mode of knowledge transmission promoting extroverted learning styles, whilst in Asia andragogy is commonly a top-down teachercentred model promoting introspective learning. Yet these teaching styles are in opposition to the cultural-systems attributed to Asia and the West. Such socio-cultural differences have been recognised at Deakin as contributing to the difficulties international Architecture and Construction Management undergraduates experience when asked to learn in multi-disciplinary collaborative teams. This paper presents the initial stages of a study currently running as a reflexive research program aimed at resolving these learning difficulties. The primary aim of this program is to inform a new culturally inclusive andragogy for design teaching. The outcome of the research questions are addressed through a triangulated analysis that will be introduced in this paper including: the formative appraisal of student satisfaction through questionnaires; the summative evaluation of student achievement through the analysis of grades and the assessment of knowledge and skills gained through the measure of student design projects; and illuminative evaluation through focus group discussions and the observation of tutorials.

  • YEAR
    2006
  • AUTHORS
    Wood, Peter
    Skates, Henry
  • CATEGORIES
    2006 Conference Papers
    Digital Architecture

Extract

The computer game The Sims is the most popular computer game in the history of the genre. This
paper examines what it is about this game that makes it so popular and asks how this might be relevant
as an example of simulation technology. Furthermore it is argued that this the game manipulates the
‘abstraction’ of the game play through the apparent crudity of the graphic interface. It is suggested that
a ‘gap’, or distancing, from an image has always been a component of non-digital architectural drawing.
Typically architects have relied on a pictorial abstraction between a drawing of a building and an
actually building, and if seen as expressions of ‘building simulation’ offer examples of the limitations in
pure mathematical simulation.

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